;==========================================================================
;======================== < NOVICE OUTFITS > ==============================
;==========================================================================

[novice_outfit]:outfit_base
		$spawn                        = "outfit\novice_outfit"
		class                         = EQU_STLK
		ef_equipment_type             = 3
		visual                        = dynamics\outfit\rookie_outfit
		actor_visual                  = actors\stalker_neutral\stalker_neutral_1.ogf
		npc_visual                    = actors\stalker_neutral\stalker_neutral_1.ogf
		player_hud_section            = actor_hud_loner_novice
		character_portrait            = ui_inGame2_old_stalker_neutral_1_gas
		full_icon_name                = npc_icon_novice_outfit
		full_scale_icon               = 0, 11
        
		inv_name                      = novice_outfit_name
		inv_name_short                = novice_outfit_name
		description                   = novice_outfit_description
		inv_grid_width     = 2
		inv_grid_height    = 2
		inv_grid_x         = 15
		inv_grid_y         = 2
		upgr_icon_x                   = 3746
		upgr_icon_y                   = 162
		upgr_icon_width               = 306
		upgr_icon_height              = 157
		upgrades                      = up_gr_firstab_novice_1, up_gr_seconab_novice_1, up_gr_thirdab_novice_1
		installed_upgrades            =
		upgrade_scheme                = up_scheme_novice_1
		tier						  = 1
		community                     = stalker

		kind                          = o_light
		cost                          = 500
		inv_weight                    = 1.5
		artefact_count                = 1
		immunities_sect               = sect_novice_outfit_immunities
		repair_type                   = outfit
		hit_fraction_actor            = 0.9
		bones_koeff_protection        = actor_armor_novice
		control_inertion_factor       = 1.16
		power_loss                    = 0
        
		shock_protection              = 1.0; (10%)
		chemical_burn_protection      = 0.4; (5%)
		burn_protection               = 0.005; (10%)
		radiation_protection          = 0
		telepatic_protection          = 0
		strike_protection             = 0.05
		explosion_protection          = 0.05
		wound_protection              = 0.05
		fire_wound_protection         = 0.05

[sect_novice_outfit_immunities]
		burn_immunity				= 0.04			;коэффициенты иммунитета самого костюма
		strike_immunity				= 0.01
		shock_immunity				= 0.04
		wound_immunity				= 0.025
		radiation_immunity			= 0.00
		telepatic_immunity			= 0.00
		chemical_burn_immunity		= 0.04
		explosion_immunity			= 0.04
		fire_wound_immunity			= 0.015
 
;--------------------------------------------------------------------------

[bandit_novice_outfit]:outfit_base
		$spawn                        = "outfit\novice_outfit"
		class                         = EQU_STLK
		ef_equipment_type             = 3
		visual                        = dynamics\outfit\bandit_outfit
		actor_visual                  = actors\stalker_bandit\stalker_bandit_1.ogf
		npc_visual                    = actors\stalker_bandit\stalker_bandit_1.ogf
		player_hud_section            = actor_hud_bandit_novice
		character_portrait            = ui_inGame2_old_stalker_bandit_1_gas
		full_icon_name                = npc_icon_novice_outfit
		full_scale_icon               = 0, 11
        
		inv_name                      = bandit_novice_outfit_name
		inv_name_short                = bandit_novice_outfit_name
		description                   = bandit_novice_outfit_description
		inv_grid_width     = 2
		inv_grid_height    = 2
		inv_grid_x         = 17
		inv_grid_y         = 2
		upgr_icon_x                   = 3751
		upgr_icon_y                   = 332
		upgr_icon_width               = 305
		upgr_icon_height              = 151
		upgrades                      = up_gr_firstab_novice_1, up_gr_seconab_novice_1, up_gr_thirdab_novice_1
		installed_upgrades            =
		upgrade_scheme                = up_scheme_novice_1
        
		community                     = bandit
		kind                          = o_light
		cost                          = 450
		inv_weight                    = 1.5
		artefact_count                = 1
		immunities_sect               = sect_novice_outfit_immunities
		repair_type                   = outfit
		hit_fraction_actor            = 0.9
		bones_koeff_protection        = actor_armor_novice
		control_inertion_factor       = 1.16
		power_loss                    = 0
		tier						  = 1
         
		shock_protection              = 1.0; (10%)
		chemical_burn_protection      = 0.4; (5%)
		burn_protection               = 0.005; (10%)
		radiation_protection          = 0
		telepatic_protection          = 0
		strike_protection             = 0.05
		explosion_protection          = 0.05
		wound_protection              = 0.05
		fire_wound_protection         = 0.05
		
[renegade_novice_outfit]:outfit_base
		$spawn                        = "outfit\novice_outfit"
		class                         = EQU_STLK
		ef_equipment_type             = 3
		visual                        = dynamics\outfit\bandit_outfit
		actor_visual                  = actors\stalker_renegade\stalker_renegade_novice_gas.ogf
		npc_visual                    = actors\stalker_renegade\stalker_renegade_novice_gas.ogf
		player_hud_section            = actor_hud_bandit_novice
		character_portrait            = ui_inGame2_old_stalker_renegade_novice_gas
		full_icon_name                = npc_icon_novice_outfit
		full_scale_icon               = 0, 11
        
		inv_name                      = str_renegade_outfit_name
		inv_name_short                = str_renegade_outfit_name
		description                   = str_renegade_outfit_description
		inv_grid_width     = 2
		inv_grid_height    = 2
		inv_grid_x         = 37
		inv_grid_y         = 2
		upgr_icon_x                   = 3751
		upgr_icon_y                   = 332
		upgr_icon_width               = 305
		upgr_icon_height              = 151
		upgrades                      = up_gr_firstab_novice_1, up_gr_seconab_novice_1, up_gr_thirdab_novice_1
		installed_upgrades            =
		upgrade_scheme                = up_scheme_novice_1
        
		community                     = renegade
		kind                          = o_light
		cost                          = 525
		inv_weight                    = 1.5
		artefact_count                = 1
		immunities_sect               = sect_novice_outfit_immunities
		repair_type                   = outfit
		hit_fraction_actor            = 0.9
		bones_koeff_protection        = actor_armor_novice
		control_inertion_factor       = 1.16
		power_loss                    = 0
		tier						  = 1
         
		shock_protection              = 1.0; (10%)
		chemical_burn_protection      = 0.4; (5%)
		burn_protection               = 0.005; (10%)
		radiation_protection          = 0
		telepatic_protection          = 0
		strike_protection             = 0.05
		explosion_protection          = 0.05
		wound_protection              = 0.05
		fire_wound_protection         = 0.05

[cs_light_novice_outfit]:outfit_base
		$spawn                        = "outfit\cs_light_novice_outfit"
		class                         = EQU_STLK
		ef_equipment_type             = 3
		visual                        = dynamics\outfit\cs_light_outfit
		actor_visual                  = actors\stalker_nebo\stalker_nebo_1
		npc_visual                    = actors\stalker_nebo\stalker_nebo_1
		player_hud_section            = actor_hud_cs1
		character_portrait            = ui_inGame2_old_stalker_nebo_1
		full_icon_name                = npc_icon_svoboda_light_outfit
		full_scale_icon               = 10, 11
        
		inv_name                      = csky_light_novice_outfit_name
		inv_name_short                = csky_light_novice_outfit_name
		description                   = csky_light_novice_outfit_description
		inv_grid_width     = 2
		inv_grid_height    = 3
		inv_grid_x         = 25
		inv_grid_y         = 1
		upgr_icon_x                   = 953
		upgr_icon_y                   = 365
		upgr_icon_width               = 309
		upgr_icon_height              = 142
		upgrades                      = up_gr_firstab_novice_1, up_gr_seconab_novice_1, up_gr_thirdab_novice_1
		installed_upgrades            =
		upgrade_scheme                = up_scheme_novice_1
        
		community                     = csky
		kind                          = o_light
		cost                          = 890
		inv_weight                    = 2.5
		artefact_count                = 1
		immunities_sect               = sect_novice_outfit_immunities
		repair_type                   = outfit
		hit_fraction_actor            = 0.75
		bones_koeff_protection        = actor_armor_cs1
		control_inertion_factor       = 1.28
		power_loss                    = 0
		tier						  = 2
         
		shock_protection              = 1.5; (15%)
		chemical_burn_protection      = 0.8; (10%)
		burn_protection               = 0.0075; (15%)
		radiation_protection          = 0.01; (10%)
		telepatic_protection          = 0
		strike_protection             = 0.1
		explosion_protection          = 0.1
		wound_protection              = 0.1
		fire_wound_protection         = 0.1

;--------------------------------------------------------------------------

[greh_trenchcoat_outfit]:outfit_base
		$spawn                        = "outfit\trenchcoat_outfit"
		class                         = EQU_STLK
		ef_equipment_type             = 3
		visual                        = dynamics\outfit\novice_outfit
		actor_visual                  = actors\stalker_greh\stalker_greh_0a_face_09.ogf
		npc_visual                    = actors\stalker_greh\stalker_greh_0a_face_09.ogf
		player_hud_section            = actor_hud_sin
		character_portrait            = ui_inGame2_old_greh_actor_4
		full_icon_name                = npc_icon_novice_outfit
		full_scale_icon               = 0, 11
        
		inv_name                      = trenchcoat_outfit_name
		inv_name_short                = trenchcoat_outfit_name
		description                   = trenchcoat_outfit_description
		inv_grid_width     = 2
		inv_grid_height    = 3
		inv_grid_x         = 35
		inv_grid_y         = 1
		upgr_icon_x                   = 636
		upgr_icon_y                   = 0
		upgr_icon_width               = 302
		upgr_icon_height              = 168
		upgrades                      = up_gr_firstab_novice_2, up_gr_seconab_novice_2, up_gr_thirdab_novice_2
		installed_upgrades            =
		upgrade_scheme                = up_scheme_novice_1
		kind                          = o_light
		community                     = greh
		
		cost                          = 2500
		inv_weight                    = 3.0
		artefact_count                = 0
		immunities_sect               = sect_novice_outfit_immunities
		repair_type                   = outfit_novice
		hit_fraction_actor            = 0.85
		bones_koeff_protection        = actor_armor_trench
		control_inertion_factor       = 1.19
		power_loss                    = 0
		tier						  = 2
         
		shock_protection              = 1.5; (15%)
		chemical_burn_protection      = 0.8; (10%)
		burn_protection               = 0.0075; (15%)
		radiation_protection          = 0
		telepatic_protection          = 0
		strike_protection             = 0.1
		explosion_protection          = 0.1
		wound_protection              = 0.1
		fire_wound_protection         = 0.1

;--------------------------------------------------------------------------

;==========================================================================
;======================= < LIGHT OUTFITS > ================================
;==========================================================================

[svoboda_light_outfit]:outfit_base
		$spawn                        = "outfit\svoboda_light_outfit"
		class                         = EQU_STLK
		ef_equipment_type             = 3
		visual                        = dynamics\outfit\svoboda_light_outfit
		actor_visual                  = actors\stalker_freedom\stalker_freedom_1.ogf
		npc_visual                    = actors\stalker_freedom\stalker_freedom_1.ogf
		player_hud_section            = actor_hud_freedom_wind
		character_portrait            = ui_inGame2_old_stalker_freedom_1
		full_icon_name                = npc_icon_svoboda_light_outfit
		full_scale_icon               = 10, 11
        
		inv_name                      = svoboda_light_outfit_name
		inv_name_short                = svoboda_light_outfit_name
		description                   = svoboda_light_outfit_description
		inv_grid_width     = 2
		inv_grid_height    = 3
		inv_grid_x         = 19
		inv_grid_y         = 1
		upgr_icon_x                   = 0
		upgr_icon_y                   = 451
		upgr_icon_width               = 310
		upgr_icon_height              = 128
		upgrades                	  = up_gr_firstab_freedom_wind, up_gr_seconab_freedom_wind, up_gr_thirdab_freedom_wind
		installed_upgrades            =
		upgrade_scheme                = up_scheme_sts_1
		tier						  = 2
         
		community                     = freedom
		kind                          = o_light
		cost                          = 6500
		inv_weight                    = 4.5
		artefact_count                = 4
		immunities_sect               = sect_light_outfit_immunities
		repair_type                   = outfit
		hit_fraction_actor            = 0.55
		bones_koeff_protection        = actor_armor_freedom_wind
		control_inertion_factor       = 1.18
		power_loss                    = 0
        
		shock_protection              = 2.5; (25%)
		chemical_burn_protection      = 1.6; (20%)
		burn_protection               = 0.01; (20%)
		radiation_protection          = 0.02; (20%)
		telepatic_protection          = 0
		strike_protection             = 0.2
		explosion_protection          = 0.25
		wound_protection              = 0.2
		fire_wound_protection         = 0.2

[sect_light_outfit_immunities]
		burn_immunity				= 0.04
		strike_immunity				= 0.01
		shock_immunity				= 0.04
		wound_immunity				= 0.020
		radiation_immunity			= 0.00
		telepatic_immunity			= 0.00
		chemical_burn_immunity		= 0.04
		explosion_immunity			= 0.04
		fire_wound_immunity			= 0.012
		
;-----------------------------------------------------------------------------

[cs_light_outfit]:outfit_base
		$spawn                        = "outfit\cs_light_outfit"
		class                         = EQU_STLK
		ef_equipment_type             = 3
		visual                        = dynamics\outfit\cs_light_outfit
		actor_visual                  = actors\stalker_nebo\stalker_nebo_3
		npc_visual                    = actors\stalker_nebo\stalker_nebo_3
		player_hud_section            = actor_hud_cs2
		character_portrait            = ui_inGame2_old_stalker_nebo_3
		full_icon_name                = npc_icon_svoboda_light_outfit
		full_scale_icon               = 10, 11
        
		inv_name                      = csky_light_outfit_name
		inv_name_short                = csky_light_outfit_name
		description                   = csky_light_outfit_description
		inv_grid_width     = 2
		inv_grid_height    = 3
		inv_grid_x         = 25
		inv_grid_y         = 4
		upgr_icon_x                   = 0
		upgr_icon_y                   = 297
		upgr_icon_width               = 309
		upgr_icon_height              = 141
		upgrades                      = up_gr_firstab_cs2, up_gr_seconab_cs2, up_gr_thirdab_cs2, up_gr_fourtab_cs2
		installed_upgrades            =
		upgrade_scheme                = up_scheme_lcs_1
        
		community                     = csky
		kind                          = o_light
		cost                          = 9750
		inv_weight                    = 4.75
		artefact_count                = 4
		immunities_sect               = sect_light_outfit_immunities
		repair_type                   = outfit
		hit_fraction_actor            = 0.5
		bones_koeff_protection        = actor_armor_cs2
		control_inertion_factor       = 1.23
		power_loss                    = 0
		tier						  = 2

		shock_protection              = 2.5; (25%)
		chemical_burn_protection      = 1.6; (20%)
		burn_protection               = 0.01; (20%)
		radiation_protection          = 0.02; (20%)
		telepatic_protection          = 0
		strike_protection             = 0.2
		explosion_protection          = 0.25
		wound_protection              = 0.2
		fire_wound_protection         = 0.2
 
;--------------------------------------------------------------------------
 
[merc_light_outfit]:outfit_base
		$spawn                        =
		class                         = EQU_STLK
		ef_equipment_type             = 3
		visual                        = dynamics\outfit\merc_outfit
		actor_visual                  = actors\stalker_merc\stalker_merc_2.ogf
		npc_visual                    = actors\stalker_merc\stalker_merc_2.ogf
		player_hud_section            = actor_hud_merc_suit
		character_portrait            = ui_inGame2_old_stalker_merc_2
		full_icon_name                = npc_icon_exo_outfit
		full_scale_icon               = 2, 11
        
		inv_name                      = merc_outfit_name
		inv_name_short                = merc_outfit_name
		description                   = merc_outfit_description
		inv_grid_width     = 2
		inv_grid_height    = 3
		inv_grid_x         = 27
		inv_grid_y         = 4
		upgr_icon_x                   = 3439
		upgr_icon_y                   = 318
		upgr_icon_width               = 301
		upgr_icon_height              = 141
		upgrades                	  = up_gr_firstab_light_mercenary, up_gr_seconab_light_mercenary, up_gr_thirdab_light_mercenary
		installed_upgrades            =
		upgrade_scheme                = up_scheme_sts_1
        
		community                     = killer
		kind                          = o_light
		cost                          = 6000
		inv_weight                    = 4.85
		artefact_count                = 3
		immunities_sect               = sect_light_outfit_immunities
		repair_type                   = outfit
		hit_fraction_actor            = 0.5
		bones_koeff_protection        = actor_armor_merc_light
		control_inertion_factor       = 1.23
		power_loss                    = 0
		tier						  = 2
        
		shock_protection              = 2; (20%)
		chemical_burn_protection      = 1.2; (15%)
		burn_protection               = 0.01; (20%)
		radiation_protection          = 0.02; (20%)
		telepatic_protection          = 0
		strike_protection             = 0.2
		explosion_protection          = 0.25
		wound_protection              = 0.2
		fire_wound_protection         = 0.2

;--------------------------------------------------------------------------

[banditmerc_outfit]:outfit_base
		$spawn                        = "outfit\banditmerc_outfit"
		class                         = EQU_STLK
		ef_equipment_type             = 3
		visual                        = dynamics\outfit\banditmerc_outfit
		actor_visual                  = actors\stalker_bandit\stalker_band_2_mask.ogf
		npc_visual                    = actors\stalker_bandit\stalker_band_2_mask.ogf
		player_hud_section            = actor_hud_bandit_merc
		character_portrait            = ui_inGame2_old_stalker_band_2_mask
		full_icon_name                = npc_icon_exo_outfit
		full_scale_icon               = 2, 11
        
		inv_name                      = banditmerc_outfit_name
		inv_name_short                = banditmerc_outfit_name
		description                   = banditmerc_outfit_description
		inv_grid_width     = 2
		inv_grid_height    = 3
		inv_grid_x         = 17
		inv_grid_y         = 4
		upgr_icon_x                   = 3439
		upgr_icon_y                   = 461
		upgr_icon_width               = 306
		upgr_icon_height              = 142
		upgrades                      = up_gr_firstab_medium_banditmerc, up_gr_seconab_medium_banditmerc, up_gr_thirdab_medium_banditmerc, up_gr_fourtab_medium_banditmerc
		installed_upgrades            =
		upgrade_scheme                = up_scheme_lcs_1
        
		community                     = bandit
		kind                          = o_light
		cost                          = 8670
		inv_weight                    = 5.85
		additional_inventory_weight   = 0
		additional_inventory_weight2  = 0
		artefact_count                = 4
		immunities_sect               = sect_medium_outfit_immunities
		repair_type                   = outfit
		hit_fraction_actor            = 0.45
		bones_koeff_protection        = actor_armor_banditmerc
		control_inertion_factor       = 1.35
		power_loss                    = 0.05
		tier						  = 2
        
		shock_protection              = 2; (20%)
		chemical_burn_protection      = 1.2; (15%)
		burn_protection               = 0.01; (20%)
		radiation_protection          = 0.02; (20%)
		telepatic_protection          = 0
		strike_protection             = 0.15
		explosion_protection          = 0.2
		wound_protection              = 0.15
		fire_wound_protection         = 0.15

[renegademerc_outfit]:outfit_base
		$spawn                        = "outfit\renegademerc_outfit"
		class                         = EQU_STLK
		ef_equipment_type             = 3
		visual                        = dynamics\outfit\banditmerc_outfit
		actor_visual                  = actors\stalker_renegade\stalker_renegade_1a_merc.ogf
		npc_visual                    = actors\stalker_renegade\stalker_renegade_1a_merc.ogf
		player_hud_section            = actor_hud_bandit_merc
		character_portrait            = ui_inGame2_old_stalker_renegade_1a_merc
		full_icon_name                = npc_icon_exo_outfit
		full_scale_icon               = 2, 11
        
		inv_name                      = renegademerc_outfit_name
		inv_name_short                = renegademerc_outfit_name
		description                   = renegademerc_outfit_description
		inv_grid_width     = 2
		inv_grid_height    = 3
		inv_grid_x         = 37
		inv_grid_y         = 4
		upgr_icon_x                   = 3439
		upgr_icon_y                   = 461
		upgr_icon_width               = 306
		upgr_icon_height              = 142
		upgrades                      = up_gr_firstab_medium_banditmerc, up_gr_seconab_medium_banditmerc, up_gr_thirdab_medium_banditmerc, up_gr_fourtab_medium_banditmerc
		installed_upgrades            =
		upgrade_scheme                = up_scheme_lcs_1
        
		community                     = renegade
		kind                          = o_light
		cost                          = 8950
		inv_weight                    = 5.85
		additional_inventory_weight   = 0
		additional_inventory_weight2  = 0
		artefact_count                = 4
		immunities_sect               = sect_medium_outfit_immunities
		repair_type                   = outfit
		hit_fraction_actor            = 0.45
		bones_koeff_protection        = actor_armor_banditmerc
		control_inertion_factor       = 1.35
		power_loss                    = 0.05
		tier						  = 2
        
		shock_protection              = 2; (20%)
		chemical_burn_protection      = 1.2; (15%)
		burn_protection               = 0.01; (20%)
		radiation_protection          = 0.02; (20%)
		telepatic_protection          = 0
		strike_protection             = 0.15
		explosion_protection          = 0.2
		wound_protection              = 0.15
		fire_wound_protection         = 0.15
